3DS-MAX Training in Chandigarh
Autodesk 3Ds Max Design Essentials Training provides a thorough grounding in 3Ds Max Design Software. On completing the course you will be able to produce basic 3D modeling, apply material, rendering the scene and creating animation.
Class numbers are small (maximum eight trainees), meaning that trainees have their sample opportunity to discuss the specific requirements and any problems that they are having in 3Ds Max Design with the trainer. The course is designed for the busy professional. It is short and intensive, combining lecture, demonstration and hands-on practice. Full details are provided below:
3DS-MAX Syllabus
Autodesk 3ds Max Design Essentials Training
Introduction:
Autodesk 3Ds Max Design Essentials Training provides a thorough grounding in 3Ds Max Design Software. On completing the course you will be able to produce basic 3D modeling, apply material, rendering the scene and creating animation.
Class numbers are small (maximum eight trainees), meaning that trainees have their sample opportunity to discuss the specific requirements and any problems that they are having in 3Ds Max Design with the trainer. The course is designed for the busy professional. It is short and intensive, combining lecture, demonstration and hands-on practice. Full details are provided below:
Training Curiculum
DAY 1
Chapter 1: Introduction – The 3DS Max Interface
· Navigate the 3DS Max User Interface and Workspace · Transforming Objects Using Gizmos · Graphite Modeling Tools Set · Command Panel · Time Slider and Track Bar · File Management · Chapter exercise | Day 2
Chapter 2: 3DS Max First Project
· Setting Up a Project Workflow · Clock Modeling · Spline Modifier · Bringing It All Together · Chapter exercise |
Day 3
Chapter 3: Modeling in 3DS Max: Architecture Model – Part 1
· Units Setup · Importing a CAD Drawing · Creating the Walls · Creating the Doors · Creating the Window · Adding the Floor and Ceiling · Chapter exercise | Day 4
Chapter 4: Modeling in 3DS Max: Architecture Model – Part 2
· Modeling the Couch · Modeling the Lounge Chair · Chapter exercise |
Day 5
Chapter 5: Introduction to Animation
· Animating the Ball · Refining the Animation · Chapter exercise | Day 6
Chapter 6: Animation Principles
· Anticipation and Momentum in Knife Throwing · Chapter exercise |
Day 8 to Day 10
Chapter 7: Character Poly Modeling – Part 1
· Setting Up the Scene · Soldier Modeling · Chapter exercise | Day 11 To 13
Chapter 8: Character Poly Modeling – Part 2
· Completing the Main Body · Creating the Accessories · Putting On the Boot · Creating the Hands · Chapter exercise |
Day 14 to 16
Chapter 9: Character Poly Modeling – Part 3 · Creating the Head · Merging and Attaching the Head’s Accessories · Chapter exercise | Day 17 to 18
Chapter 10: Introduction to the Materials: Interiors and Furniture
· The Slate Material Editor · Material Types · Mental Ray Material Types · Shades · Mapping the Couch and Chair · Mapping the Window and Doors · Chapter exercise |
Day 19 to 21
Chapter 11: Textures and UV Workflows: The Soldier
· UV Unwrapping · Seaming the Rest of the Body · Applying the Color Map · Applying the Bump Map · Applying the Specular Map · Chapter exercise | Day 22 to 24
Chapter 12: Character Studio: Rigging
· Character Studio Workflow · Associating a Biped with the Soldier Model · Chapter exercise |
Day 25 to 26
Chapter 13: Character Studio: Animation · Animating the Soldier · Chapter exercise | Day 27 to 28 Chapter 14: Introduction to Lighting: Interior Lighting · Three-Point Lighting · 3DS Max Lights · Lighting the Still Life in the Interior Space · Selecting a Shadow Type · Atmospheres and Effects · Light Lister · Chapter exercise |
Day 29 to 31
Chapter 15: 3DS Max Rendering · Rendering Setup · Cameras · Safe Frames · Raytraced Reflections and Refractions. · Rendering the Interior and Furniture · Chapter exercise | Day 32 to 33 Chapter 16: Mental Ray · Mental Ray Renderer · Final Gather with Mental Ray · Mental Ray Materials · Chapter exercise |